Friday, September 28, 2012

v0.035 and Kickstarter Update

Hey all,

The March Toward v0.04
So I've done a few things on the Android version, like make a delete and update, though I'm still getting weird errors.  I haven't gotten the gifts and rites either.  So all in all, I'm at like v0.035, not quite to the next level.  Here are some screen shots for peoples to peruse, I'll be adding them to my Kickstarter update when they work right.


















Kickstarter Update
I've gotten a few people to back me, but not enough.  If your sitting on the proverbial bench, please don't.  The number of backers will help me decide how to move if I succeed or not.  If I get 1,000 backers but not enough backing, I can still turn around and use those numbers to help me get something off the ground.  If I get only 10 people backing me, it shows very little interest from gamers.

Lastly, if you would like to see it succeed, help me put the word out.  What I run into as a problem is not having enough time to talk about it to people who would be interested, or good ideas on where to reach out to people.  Just let people know the link and why you think it's a worthy cause, that will help me out immensely.  Here's the link: http://www.kickstarter.com/projects/1220609366/mobile-grapevine

A little Q&A

One question I get a lot is "Why do you need $40,000?"  So I'm going to answer it as I have time and time before, though probably not in such a polished way:
Right now I spend roughly 10 hours a week, sometimes more and sometimes less, working on the app.  With that in mind I feel I can confidently say that Mobile Grapevine will be to both Google Play and the iTunes store by some time in 2015.  The kickstarter will allow me to take off time and work exclusively on designing and programming the app, and I can get both versions done by next year.  It will be like going to warp speed.  I picked that number not out of a hat, but after running some figures, like rent and utilities, as well as testing equipment.  In retrospect I might have been able to do it for half that amount, but when I set up the project, I picked a number that I knew would work, and now I'm locked into that.

Question 2 is "What will I do if it doesn't work?"
Keep going on.  Hopefully I'll have a good number of people trying to back me, but if it falls through, I'll be back at what I've been doing.  I've already made some headway, but not enough, not as much as I've wanted to do.  In theory I should already have v0.10 (Laws of the Wyld version) and working on v0.20 (Laws of the Night version), but I just don't have the time to make it happen as fast as I'd like.

Anyways, let me know any other burning questions in comments, and I'll get to them as soon as I can.

ZBott out!

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