Saturday, August 18, 2012

August Update

Hey all,

To those who've talked to me about the production, mainly well wishers, thank you. I'm sorry about the lack of updates, and I'll explain where I've been putting my time and energy (which is sadly neither the App nor gaming). Also some news on two fronts.

First, Time Limitations:
I graduated last May, had my daughter over the summer, and just got married. Naturally, my time has been eaten up, but to make matters worse I'm in a fiscal bind. Most of my time has been put into either working a low paying job, working on the wedding, or looking for work that pays enough to make life, well, work. Luckily, the wedding is over so I can free up time, but that time freed up wasn't as much as I need to make Mobile Grapevine happen.

Second, Good News:
Part A: I've talked to Adam Cerling, the primary force behind the original GrapeVine program, and he's given me the blessing to use the name in my app, so Mobile GrapeVine is now the proper name. Part B: With what limited time I had, I've managed to fix a problem that was making limitations on how much data I could load. I've hit another snag, so hopefully I can get things actually running smartly enough to release a product demo before October.

I plan on making another update in the next week or so with more detail on actual production, so stay tuned!

Lastly, a shout out to people wanting Storyteller updates on spends: The incarnation scale of the app will go something like the chart below.
Version : Detail
0.10 Werewolf: The Apocalypse Support
0.20 Vampire: The Masquerade Support
0.30 Tablet Support
0.40 All Old World of Darkness Game Lines Support
0.50 Storyteller Toolkit
0.60 Storyteller-to-Player Updates
0.70 Player-to-Storyteller Updates
0.80 Randomly Input Game Support
0.90 Server Managed Character Support
1.00 Fully Tested and Vetted Version, Being Work on iOS Verion

That, my (hopefully) friends, is my battle plan for the next few months. By the time the App is finished, it will allow Storytellers to have explicit control over sheets (v0.60 and v0.90), but also allow players to make new characters and spend experience and traits/points where the Storytellers can keep a record of such actions(v0.70). It will even allow for people to take the same technology over to their Shadowrun or D&D games (v0.80) or run massive interconnect LARPs like The Garou Nation or Minds Eye Society from a central character sheet repository (v0.90). Getting this app to just hold a character sheet and track spends throughout the night is the start.

Anyways, ZBott out.

PS: Not to pester, but really, if you guys can throw some money into my PayPal account, I can spend more time on the app instead of working. It's in the upper right hand corner. Red Coder Needs Food Badly. Red Coder Is Working And Not Programming.