Tuesday, October 23, 2012

Post Kickstarter Update

Hey all,

So I seemed to have failed to achieve the kickstart, or whatever it's called.  So I wanted to touch on that before getting back to work.

First and foremost: I will NOT be giving up on the project, in fact I've been working on the latest subversion, and have been trying to cut through a damn snag that keeps me from displaying gifts and rites correctly.  I got some headway, and will be using my time off to try to finish it up for some sexy new pictures to demo.  So long story short, I'm working on the app still, just caught on a bug for the moment.  Short story long: Anything by Dickens.

As for funding, I got two things I can do:
A: I'll still have my paypal account, and to sweeten the deal will take one request per donation per month.  For any donation I get through there at a reasonable amount, I'll push forward a feature to a new version, swap version goals, or add an all new feature to the queue.  So if you want to say have All oWoD game support before tablet support for example, I could do that, with, of course a donation.  If you want to be listed on the special thank's section, I just ask that the name you want listed is appropriate for all audiences.

B: I'm going to retry a funding site approach again in the near future after November so I can take part in NaNoWriMo.  I'll also be using a different service, Indiegogo (the same one used to fund the Nikola Telsa Museum), as they won't charge too much and have an option for underfunded projects to still launch.  Kickstarter has a nice color scheme, but they charge up to 10% of the final amount between them and Amazon, while Indiegogo only charges 7% max with their processing fee included (plus 5% to partial funded projects probably to discourage people from shooting for the stars every time).  I'm going to also have Mobile Grapevine at a much more advanced stage so I'll be looking for a smaller amount for testing equipment, a paid-for website and blog over this free one, and travel costs so I can make it the games where it will be tested.

For everyone who donated, thank you.  It means a lot that you had my back, and I'll try to move a little faster on getting the Android and iOS versions to market.  For everyone who wanted to donate but couldn't, thanks for the support during the Kickstarter campaign.  For all people watching, I'll keep everyone updated on my progress.

ZBott out

PS: I'm also going to start a through-app game after I finish both versions, though I'm still wondering what system I'm going to using.  It might be pan-oWoD, or use any number of published-to-books or online available only systems... or maybe even something just developed strictly for Mobile Grapevine!  Let me know your ideas and thoughts in comments.