Friday, September 28, 2012

v0.035 and Kickstarter Update

Hey all,

The March Toward v0.04
So I've done a few things on the Android version, like make a delete and update, though I'm still getting weird errors.  I haven't gotten the gifts and rites either.  So all in all, I'm at like v0.035, not quite to the next level.  Here are some screen shots for peoples to peruse, I'll be adding them to my Kickstarter update when they work right.


















Kickstarter Update
I've gotten a few people to back me, but not enough.  If your sitting on the proverbial bench, please don't.  The number of backers will help me decide how to move if I succeed or not.  If I get 1,000 backers but not enough backing, I can still turn around and use those numbers to help me get something off the ground.  If I get only 10 people backing me, it shows very little interest from gamers.

Lastly, if you would like to see it succeed, help me put the word out.  What I run into as a problem is not having enough time to talk about it to people who would be interested, or good ideas on where to reach out to people.  Just let people know the link and why you think it's a worthy cause, that will help me out immensely.  Here's the link: http://www.kickstarter.com/projects/1220609366/mobile-grapevine

A little Q&A

One question I get a lot is "Why do you need $40,000?"  So I'm going to answer it as I have time and time before, though probably not in such a polished way:
Right now I spend roughly 10 hours a week, sometimes more and sometimes less, working on the app.  With that in mind I feel I can confidently say that Mobile Grapevine will be to both Google Play and the iTunes store by some time in 2015.  The kickstarter will allow me to take off time and work exclusively on designing and programming the app, and I can get both versions done by next year.  It will be like going to warp speed.  I picked that number not out of a hat, but after running some figures, like rent and utilities, as well as testing equipment.  In retrospect I might have been able to do it for half that amount, but when I set up the project, I picked a number that I knew would work, and now I'm locked into that.

Question 2 is "What will I do if it doesn't work?"
Keep going on.  Hopefully I'll have a good number of people trying to back me, but if it falls through, I'll be back at what I've been doing.  I've already made some headway, but not enough, not as much as I've wanted to do.  In theory I should already have v0.10 (Laws of the Wyld version) and working on v0.20 (Laws of the Night version), but I just don't have the time to make it happen as fast as I'd like.

Anyways, let me know any other burning questions in comments, and I'll get to them as soon as I can.

ZBott out!

Saturday, September 22, 2012

Kickstarter Kickstarted

Hi everybody,

I finally got my Kickstarter project running, which can be reached here: Mobile Grapevine

It ends October 22nd, and I'm looking to garner $40,000 or more, which will allow me to take off time to devote myself strictly to the project, as well as the testing equipment, maintenance to my vehicle so I can travel to games to do said testing, and upgrading my programming computer because my current one is starting to becoming a little antiquated.  

The real bonus is it makes the app go from taking me years to finish to months.  With any less I'll still have to be working, and that doesn't free up the time I need.  I ran the numbers with my wife and that $40k limit is what we came up with by the end.

If you like the project, feel free to donate, and I'll try to fulfill the pledge bribes as soon as I can.  The UI Vote for the $1 range only counts once, so if you donate like $500 over 500 different entries, I'm only going to count it once.

Later all,

ZBott

Tuesday, September 11, 2012

Version 0.04 and KickStarter

Hey all,

I've finally got the program to start doing some of the stuff I want, like pass data back and forth from the database.  Officially I'm now onto version 0.04, which means flushing out the character generator, and displaying more data.  It will take a bit as I work out how to store gifts and rites, traits, abilities, and an inventory.  With the amount of work I've been getting done, hopefully I can zip through this a lot faster.

So in the next few weeks I'll be releasing a Kickstarter project, and here is what I want to know from you: What rewards should I offer for donations, and how much should I aim to receive?

So far my scheme is going to be:

$1: Personal thanks and added to the update list
$10: Free copy of the software
$100: Have your name listed on the special thanks page.
$250: Free set up of one game, plus entering in the first 25 characters into your database, or all if they are already entered into Grapevine. (I plan on charging for set up of games in the future to help cover costs for travel, food, and gas)
$500: Set up and desk support for the first three games of one that the donator wishes to run, including entering in all characters and setting up the rules and house rules supplement.
$1000: Same as the $500 level, but for a whole year, also get one of the text bed equipment coming preloaded with the v1.0 of Mobile GrapeVine when completed. (limit 10)

Good?  Bad?  Brutto?

As for my goal, I think somewhere in the $20,000 to $50,000 range should cover me for the first six months to year, however is that a realistic expectation from table top and LARP gamers?

Anyways, let me know in comments below what you think.

Later all,

ZBott