Tuesday, May 14, 2013

Alpha Applet Are Arrrrgrivating

Hey all,

I've gotten started on my applet viewer, and a shiny new screen shot! (Hands off, Corax!)


As is visible in the background, I'm posting it over my code to show it's as raw as it gets.  Right now it's just pulling data and dumping it into the 3 fields I'm using to test that it works.  When I get to publishing it online, it'll allow players to generate new characters, or turn .gex XML (still outright refusing to work with binary files, even Adam Cerling said it wasn't worth it) into human readable text, or even allow editing!

The applet will be the quintessential format for Mobile Grapevine V.10 to V.40, except, you know, on the phone!  I might even skip a lot of sub-levels (like moving to support all old WoD games at V.40, for example), and start working on handling in game spends, and transferring info from one player/storyteller to another.

Feel free to ask questions, even for clarification on stuff I've covered.  It helps me polish my my ideas.

ZBott out!

PS: If you see anything you like on this page, click on it please.

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