Showing posts with label Dauntless Machines. Show all posts
Showing posts with label Dauntless Machines. Show all posts

Monday, May 16, 2016

Pyrite Launch

Hey guys,

I've relaunched the site: http://www.dauntlessmachines.com/

It feels rough but entire magnitudes better.  I'm calling this the "Pyrite" launch, a pun on gold code.  If you find any bugs please shoot me a message through the 'help' section.

This version includes: Organizations and Game sections to help order players, Character pages for persistent expenditures, notes character administrators can leave on the page for things like experience awards, and social logins like Facebook and Google+.  Still a long way to dynamically creating rule sets, but a start none the less.

ZBott

Now excuse me, I'm going outside to play.

Sunday, April 5, 2015

Dauntless Machines

Hey everybody!

Due to a change in tactics and legal concerns, I've went in a new direction.  Sorry I didn't post this sooner.  I saw some attention to my site and didn't want to give a false impression.

To start, I'm running this as a website first: Dauntless Machines

The site will be a testing ground for both intractability, rules publishing, and most importantly data tracking.  Once this gets working to full "gold" code, I'll start on the app side.

Second is I had to pick a name that was available and corporate-able so I didn't get sued if things went bad.  It's a sad fact in the world but I had to create something to absorb the fall out if I got into a fight I couldn't win.

This new company also provides me with the tools to either go into a full blown company or hire freelancers on a per-assignment if the cash flow increases.

So for the people who supported me so far I want to give a shout to and say I'm still rolling this out.  It's a new format that gives me a wider audience, and allow me to go back and release the apps as needed.

Thanks guys,

ZBott