Hey all,
Sorry I'm late, just been a busy week.
I've stepped over one problem to work on another, so I'm going back to XML code. Here's what I got so far:
<?xml version="1.0" encoding="UTF-8"?>
<mgv game="grapevine">
<classes>
<werewolf>
<stats>
<attributes>
<physical type="text" tab="2" placement="right_top" />
<social type="text" tab="2" placement="center_top" />
<mental type="text" tab="2" placement="right_top" />
<negPhysical type="text" tab="2" placement="right_bottom" />
<negSocial type="text" tab="2" placement="center_bottom" />
<negMental type="text" tab="2" placement="left_bottom" />
</attributes>
</stats>
<abilities>
<ability />
<background />
<influence />
<merits />
<flaws />
<gifts />
<rites />
<renown>
<honor />
<glory />
<wisdom />
</renown>
<other />
</abilities>
<items />
<history />
</werewolf>
</classes>
<game />
<rules />
</mgv>
What all that is, is the prototype for the Grapevine data format class thing (technical term there) which my Mobile Grapevine will use to parse in, then read out per class, item, etc. This is only a very limited bit, focusing again on my test case of Werewolf characters. When it's working, whenever it sees a Werewolf character, it will pump out a properly formatted window pane, and the data will go into the correct fields. My two week goal will to be that screen shot. Stay tuned!
ZBott
Sorry I'm late, just been a busy week.
I've stepped over one problem to work on another, so I'm going back to XML code. Here's what I got so far:
<?xml version="1.0" encoding="UTF-8"?>
<mgv game="grapevine">
<classes>
<werewolf>
<stats>
<attributes>
<physical type="text" tab="2" placement="right_top" />
<social type="text" tab="2" placement="center_top" />
<mental type="text" tab="2" placement="right_top" />
<negPhysical type="text" tab="2" placement="right_bottom" />
<negSocial type="text" tab="2" placement="center_bottom" />
<negMental type="text" tab="2" placement="left_bottom" />
</attributes>
</stats>
<abilities>
<ability />
<background />
<influence />
<merits />
<flaws />
<gifts />
<rites />
<renown>
<honor />
<glory />
<wisdom />
</renown>
<other />
</abilities>
<items />
<history />
</werewolf>
</classes>
<game />
<rules />
</mgv>
What all that is, is the prototype for the Grapevine data format class thing (technical term there) which my Mobile Grapevine will use to parse in, then read out per class, item, etc. This is only a very limited bit, focusing again on my test case of Werewolf characters. When it's working, whenever it sees a Werewolf character, it will pump out a properly formatted window pane, and the data will go into the correct fields. My two week goal will to be that screen shot. Stay tuned!
ZBott
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