Hey all,
Kind of a minor one on the outside, but bigger on the inside. I've got it to change some key fields based on the Game drop-down. It changes the name on top, the experience, and the downtime values. Here's a picture:
See the powah! For each game, it'll change the drop downs.
I have a bit more editin' for prettyness, but for now it's peachy and keen.
This is the details the storyteller/DM/GM/ref will receive. I have to make a change for the 10 Mile version to fit specs, but I can switch things around how you need.
An Introduction:
I'm getting close to buttoning up this project, the next part will be SQL based. It's where Mobile Grapevine really enters back into the picture. Game Admins can make a new game organization, add chronicles, characters, and players. This is just the basic overhead for keeping track of people's emails and pertinent information. Slowly this will morph out into a storyteller then player based account system, allowing players to log in, select their characters, and submit spends for each and every game using the service that they have a character in. I should be getting to this next week some time, as long as the Spends Maker doesn't give me too many more headaches.
See you all later,
ZBott out.
PS: 4/14 is my birthday!
Kind of a minor one on the outside, but bigger on the inside. I've got it to change some key fields based on the Game drop-down. It changes the name on top, the experience, and the downtime values. Here's a picture:
See the powah! For each game, it'll change the drop downs.
I have a bit more editin' for prettyness, but for now it's peachy and keen.
This is the details the storyteller/DM/GM/ref will receive. I have to make a change for the 10 Mile version to fit specs, but I can switch things around how you need.
An Introduction:
I'm getting close to buttoning up this project, the next part will be SQL based. It's where Mobile Grapevine really enters back into the picture. Game Admins can make a new game organization, add chronicles, characters, and players. This is just the basic overhead for keeping track of people's emails and pertinent information. Slowly this will morph out into a storyteller then player based account system, allowing players to log in, select their characters, and submit spends for each and every game using the service that they have a character in. I should be getting to this next week some time, as long as the Spends Maker doesn't give me too many more headaches.
See you all later,
ZBott out.
PS: 4/14 is my birthday!